CGI: Seville, solve The Plague’s VFX case

CGI: Seville, solve The Plague’s VFX case

CGI: Seville is a web series that is a part of The Plague’s transmedia universe, a Movistar+ original production. It’s the perfect show for those who are interested in knowing the secrets behind digital effects and the technical curiosities of a shooting. CGI: Seville is hosted by Guille de Oliveira and Román Vogdt, two VFX fans that go through sets and post-production rooms to investigate how the digital effects for The Plague were made.

Guille and Román interview the experts in VFX, art, costume design and makeup that worked in the show. These specialists faced the challenge of recreating Seville as it was almost 500 years ago as a means to completely immerse the viewer in the actual reality of the 16th century. One of the keys to beat this challenge was the collaboration between the VFX and the art departments. Together they had to create new elements, physical and digital, based on maps, engravings, drawings and natural spaces, since there is almost nothing left from that time in today’s Seville.

Each episode of CGI: Seville is associated with one of The Plague’s episodes. The hosts visit different locations that, thanks to special effects, have been transformed into Renaissance Seville. That’s the case of the town of Carmona, a perfect space to replicate one of the entrance doors to Seville. Or Coria del Río, which was turned into the slubs and the port, or the Trujillo Castle in Extremadura, which was transformed into the now disappeared San Jorge’s Castle. But not all work consisted of recreating spaces that no longer existed, CGI: Seville also explains different processes like set extensions using chroma, digital extras and practical effects, amongst others. All of these were essential to achieve the true feeling of being in 16th-century Seville.

This is how CGI: Seville offers the opportunity to see how the Spanish show with the biggest production display to date was made, offering also interesting facts about the shooting and the locations. In this way, a new window to The Plague’s universe is open for special effects fans and for the local public.

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Interviewees:

Iván Benjumea – Post-production Supervisor

Pepe Domínguez del Olmo – Art Direction

Pau Esteve Birba – Director of Photography

Fernando García – Wardrobe

Juanma Nogales – VFX Supervisor

Juan Ventura – VFX Supervisor

Direction:

Guillermo Fernández de Oliveira

Screenplay:

Guillermo Fernández de Oliveira

Hosts:

Guillermo Fernández de Oliveira

Román Vogdt

Executive Producers:

Luis Alcázar

Roger Casas-Alatriste

Production Manager:

Manfredi Giannoni

Post-production:

Javier Duch

Motion Graphics:

Alejandro Blanco

Director of Photography:

Javier Duch

Sound:

Javier Duch

Movistar+ Team

Executive Production:

Domingo Corral

Ismael Calleja

David Sanz

Business:

Nicolás Lecocq
Clara Ruipérez
Miriam Lagoa
Adrián de Belva
Cristina Rozas
Marta Plácer

Development:

Fran Araújo
Felipe Pontón
Susana Herreras
Gabriel Arias-Salgado
Rafa Taboada
Antonio Trashorras

Production:

Juan Moreno
Marta Martín
Guadalupe Balaguer 

Management:

María Martínez   
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